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Great game, thanks.

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Thank you.

Nice! :-)

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Nice game. I liked the training simulation part, where you take on a giant bug and attempt to defeat it. I also like the second part of the game (the main game) which is a great homage to Centipede. The game is playable, and very challenging. I would love to see a front end presentation with logo and hi score table/detection, but of course I cannot ask for everything ;) Well done.

Good game, I enjoyed playing it, thanks. I added it to my new "Gameplay of New C64 Games from May 2025" video along with other recently released games. I hope you enjoyed the video.

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Not bad and i always liked Centipede and clones of it. But one thing is a bit strange. When starting the game, then the user initially hears neither FX nor music, during the gameplay. That's a bit confusing, you could even consider this a bug or something like that, because you don't always have the itch.io manual-text for the game, that describes what to do with F5. Months later, this can be forgotten and you then no longer have this text and then the user must find this out by himself. At some point, you might get the idea, to try out the F keys and then you realize, that you can use them to activate the music or FX. Or maybe you never find this out and you think that it's normal to have no FX and no music in this game.

Wouldn't it be better, if (1) at least the FX were active by default, instead of not hearing anything at all, and (2) wouldn't it actually be better, if you could also choose between FX and music, directly in the game-menu (where you can choose between joystick and keyboard controls)? A text there could explain the F-keys and their function on the audio-settings.

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You may like the Pro version then.

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Where can this version be found? But actually, I don't think you need any other version, the FX should just be switched on by default and not deactivated. Not hearing FX and also no music by default, is a bit strange, because no other game on the C64 does this. One of the two, is always preset.

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The file was updated, same place to download.

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Nice, thanks for implementing. One suggestion more, for future versions of the game. The shield is on the Commodore-Key, i saw. It could additionally also be on Fire-2 (Pot-x) and also on Space-bar. The reason, this might make sense, is, that there are some controllers for the C64, that have a Fire-2 button (ArcadeR joystick, Cheetah Annihilator joystick, etc). And there are also some adapters, that allow you, to have the Space-bar (respectively the Fire function on joyport-1, which has the same function as Space-bar in alot games) on a button on a connected MegaDrive controller for example, such as the GenAssister, which connects to both joyports of a C64 at once, etc. It's very good for many shooters, that have a function on the Space-bar. If the Shield function in Slither could be triggered by Space-bar and also by Fire-2 (Pot-x), this would cover all of these different adapters and controllers. Then those players, who owns one of these hardware, would no longer have to reach for the keyboard, to be able to use the shield function in the gameplay, but would have this function directly on another button on their controller. Just a suggestion of course, but i think, it would make sense. And the Shield can additionally still be on Commodore-key too. In some emulators it already works very well now, with the current version of the game. More precisely, in those C64-emulators, that allow the user, to remap keyboard-keys to a controller (like for example Denise, HOXS, CCS64). There you can remap either the Commodore-key or the Space-bar (if that happens) to another button on your controller. It's a clear improvement in the gameplay, when you don't have to let go of the controller, to reach for the keyboard, but can do everything at once with one joystick/joypad.

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Thank you! :-) Slither (2025, Milasoft)

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Thank you for the support.

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Nice game!

Thank you. I know it's not the most addictive, but I think the retro enthusiasts will appreciate.