A downloadable game

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Navigate the maze and avoid crazy drivers in the city. Pick up fares in your taxi and drop them off to various establishments (hospital, church, bar, even SlayRadio HQ). 

If it plays well and receives decent reviews (I haven't tested it on a real PET) then I plan to strip out all the excess code and the huge map and create a smaller map without buildings, and add flags and smoke screens to make a proper Rally-X release (no taxi, no passengers).

This is all dependent on how well it plays though... see the technical notes. :)

Includes source code, PET 4032 version and c64 version 

July 24, 2023 - added sound, fixed some bugs and made the screen nicer for the PET 4032 version.

July 27, 2023 - version 1.6 should fix the scoring bug and also allows 3032 PETS to run the game.

July 28, 2023 - Random seed initialize to make every game different.

Purchase

Buy Now$1.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:

c64 version.prg 16 kB
Hey Taxi Source Code.zip 24 kB
hey taxi 7-28-2023.prg 15 kB

Comments

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Thank you for this, here is my tribute.

It runs well on my PET 4032.  A few comments so far:
There is an invisible wall left of TPUG that stops you going up/down.
With messages off, it doesn't tell you to press Space to continue when you lose a car.
A personal thing, but assigning the keys is in a strange order.  The first go I expected it to be up, down, left, right, and ended up with my keys all wrong.  I should have read it and I'd have seen it was up, right, down, left.
It mentions smoke, but I couldn't find any.
It could do with a bit of sound, even if it's just a beep when you collect people, drop them off, or crash.
The score seems to go wrong when you finish a level.  I had 960, then when I started the next one I had 110.
The destination said "6)7EB)8EC)" when I picked up a fare (it ended up being Slay Radio).
It's odd that your score goes up the longer you take (though I suppose that's how Taxis work), but I suppose you have to decide if you want to risk running out of fuel.  I couldn't find a petrol station, so I assume you have to try to finish it going really slowly once you run out.
I started to capture some video for YouTube, but if you think you'll fix the invisible wall, and maybe add some sound soon then I'll wait and put up the improved version.

Deleted 279 days ago
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I've updated the game a little.

- added sound effects

- fixed a few bugs (scoring, invisible road block barrier)

- fixed the main screen boxes (c64 ASCII is not the same as PETSCII)

- no pressing space after losing a life

The fare goes up as you drive, so you get more points for wasting time but you also use up gas. I couldn't find any issue with the scoring. The fare does reset while the score doesn't.

(1 edit)

That's a good improvement :-)  Thanks for the update.
I'm still getting score problems, though.  I've uploaded a temporary unlisted video so you can see it (see the video description for the examples):

Also, I don't think I've ever had a fare to the Hospital, even though it's a named place on the map.
When you lose your last life it says "You taxi medallion has been", then cuts off to show your the game over screen before finishing the sentence.

It should be fixed now... version 1.6.