Awesome well done! Was just discussing on AtariAge using AI to help with coding in 6502 - I think it's great to get some help as it can explain and test theories as well. I've been using Grok 3 but might have to take a look at Claude as well 👌
Thank you. Claude took my original code and added the sawtooth movement and seeking the player code to the Qix movement. It was pretty cool. However it leaves a lot to be desired in way of making relative jumps too far away and reusing variable names that should be unique.
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Fun little game! Too bad about the removed SNES-controller support? Did you check the Petscii Robot's source code?
https://github.com/zeropolis79/PETSCIIRobots-Pet
There is also a C64-code snippet David posted on his website some years back:
https://www.the8bitguy.com/wp-content/uploads/2021/03/snestest.zip
Maybe this can help you implement SNES-controller-support after all
A great conversion of our favorite Qix game. I will write, a short review for the upcoming issue #28 of our magazine.
Greetings
Arek aka Komek
Cool!!
Awesome well done! Was just discussing on AtariAge using AI to help with coding in 6502 - I think it's great to get some help as it can explain and test theories as well. I've been using Grok 3 but might have to take a look at Claude as well 👌
Thank you. Claude took my original code and added the sawtooth movement and seeking the player code to the Qix movement. It was pretty cool. However it leaves a lot to be desired in way of making relative jumps too far away and reusing variable names that should be unique.
Yes I've found branching a tough sell for AI as well even when it points it out to you